



Trying to top the Darth Revan twist from KotORwouldn’t be an easy task, but BioWare had developed an idea that could’ve made for a great follow-up. And thanks to James Ohlen, the lead designer on the original KotOR who worked at BioWare for 22 years before leaving the company in 2018, we have a decent idea of what BioWare’s version of KotOR 2 could’ve looked like. Despite that admirable attempt to keep us abated, it isn’t really a replacement for a proper KotOR 3.īioWare’s Knights of the Old Republic 2 Ideaīack in the day, before Obsidian took the reins of KotOR 2, BioWare was putting together its own ideas for a sequel to KotOR. Another RPG game in the franchise is yet to materialize, although BioWare’s MMO Star Wars: The Old Republic attempted to scratch a similar itch with its launch in 2011, continuing several storylines left unfinished from the RPG series. Since then, fans have longed for a third installment in the KotOR series. Its villains were particularly memorable. KotOR 2 felt a little rushed in comparison to the original, but it still stood up on its own as an impressively detailed game with a stack of excellent features.

Obsidian Entertainment took over from BioWare to make a sequel, Star Wars: Knights of the Old Republic II – The Sith Lords, which arrived at the tail-end of 2004. KotOR (as fans took to calling it) was epic an RPG with a killer story, heaps of planets to explore, loads of loveable characters, and a real sense that your actions had consequences. Star Wars: Knights of the Old Republic, which was developed by BioWare and published by LucasArts in 2003, is fondly remembered as one of the greatest Star Wars games ever produced.
